Aim, shoot, deplete: playing video games depletes self-regulatory resources

dc.authoridCagiltay, Kursat -- 0000-0003-1973-7056; Aktan, Timucin -- 0000-0001-8159-9278; Harma, Mehmet -- 0000-0002-3955-1526
dc.contributor.authorHarma, Mehmet
dc.contributor.authorAktan, Timucin
dc.contributor.authorCagiltay, Kursat
dc.date.accessioned12.07.201910:50:10
dc.date.accessioned2019-07-12T15:28:00Z
dc.date.available12.07.201910:50:10
dc.date.available2019-07-12T15:28:00Z
dc.date.issued2015
dc.departmentFen Edebiyat Fakültesien_US
dc.descriptionWOS: 000357298000001en_US
dc.description.abstractTwo experiments investigated whether playing video games impaired subsequent self regulation. In Experiment 1 (n = 43), participants either played a video game (i.e., Quake III) for 10 min or just browsed the Internet for the same time interval. Participants in the video game condition had slower response time than participants in the no-game condition. In Experiment 2 (n = 94), either participants played Quake III, or watched Quake III game scenes, or they were asked to suppress their thought for 10 min. Participants in the game-playing condition and thought suppression condition showed less persistence on a given unsolvable anagram task than participants in the game-watching condition. Overall, the findings confirm the idea that playing video game consumes self-regulatory sources due to active instead of passive responses in a highly demanding game environment.en_US
dc.identifier.doi10.1080/10447318.2015.1045243
dc.identifier.endpage456en_US
dc.identifier.issn1044-7318
dc.identifier.issn1532-7590
dc.identifier.issue7en_US
dc.identifier.scopus2-s2.0-84934282168
dc.identifier.scopusqualityQ1
dc.identifier.startpage451en_US
dc.identifier.urihttps://doi.org/10.1080/10447318.2015.1045243
dc.identifier.urihttps://hdl.handle.net/20.500.12507/580
dc.identifier.volume31en_US
dc.identifier.wosWOS:000357298000001
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherTaylor & Francıs Incen_US
dc.relation.ispartofİnternatıonal Journal of Human-Computer Interactıon
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.titleAim, shoot, deplete: playing video games depletes self-regulatory resources
dc.typeArticle

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