Measurement, Profiles, Prevalence, and Psychological Risk Factors of Problematic Gaming Among the Turkish Community: A Large-scale National Study

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Tarih

2020

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info:eu-repo/semantics/openAccess

Özet

The present study investigated the prevalence, the potential different profiles, and the associated psychological factors of disordered gaming using data from a large-scale epidemiological study (TURBAHAR [Turkey’s Addiction and Mental Health Risk Profile Map Project]) carried out in Turkey in 2018 with 24,494 participants aged 18– 81 years. Participants completed a comprehensive survey comprising a demographic questionnaire, Gaming Addiction Risk Questionnaire, Brief Symptom Inventory, Personal Well-Being Index Adult Form, Positive and Negative Affect Schedule, Toronto Alexithymia Scale, and Experiences in Close Relationships-Revised Scale. Latent class analysis showed the existence of eight different game profiles, which differed in relation to the intensity and specific features of the behavior. Results showed that 1.6% of the participants were problematic gamers. Being male, being younger, lower education level, being single, using alcohol and cigarettes, psychiatric distress, positive and negative affect, and anxious adult attachment were positively associated with problematic gaming.

Açıklama

Anahtar Kelimeler

Problem gaming, Gaming addiction, Gaming disorder, Psychiatric symptoms, Affect, Attachment

Kaynak

International Journal of Mental Health and Addiction

WoS Q Değeri

Q1

Scopus Q Değeri

Q1

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Künye

Koç, Ayşe Şenay,Ünübol, Hüseyin,Sayar, Gökben Hızlı,Stavropoulos, Vasileios,Kircaburun, Kagan.(2002).Measurement, Profiles, Prevalence, and Psychological Risk Factors of Problematic Gaming Among the Turkish Community: A Large-scale National Study.