Measurement, Profiles, Prevalence, and Psychological Risk Factors of Problematic Gaming Among the Turkish Community: A Large-scale National Study
Erişim
info:eu-repo/semantics/openAccessTarih
2020Yazar
Koç, Ayşe ŞenayÜnübol, Hüseyin
Sayar, Gökben Hızlı
Stavropoulos, Vasileios
Kircaburun, Kagan
Griffiths, Mark
Üst veri
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Koç, Ayşe Şenay,Ünübol, Hüseyin,Sayar, Gökben Hızlı,Stavropoulos, Vasileios,Kircaburun, Kagan.(2002).Measurement, Profiles, Prevalence, and Psychological Risk Factors of Problematic Gaming Among the Turkish Community: A Large-scale National Study.Özet
The present study investigated the prevalence, the potential different profiles, and the
associated psychological factors of disordered gaming using data from a large-scale
epidemiological study (TURBAHAR [Turkey’s Addiction and Mental Health Risk Profile Map Project]) carried out in Turkey in 2018 with 24,494 participants aged 18–
81 years. Participants completed a comprehensive survey comprising a demographic
questionnaire, Gaming Addiction Risk Questionnaire, Brief Symptom Inventory, Personal Well-Being Index Adult Form, Positive and Negative Affect Schedule, Toronto
Alexithymia Scale, and Experiences in Close Relationships-Revised Scale. Latent class
analysis showed the existence of eight different game profiles, which differed in relation
to the intensity and specific features of the behavior. Results showed that 1.6% of the
participants were problematic gamers. Being male, being younger, lower education level,
being single, using alcohol and cigarettes, psychiatric distress, positive and negative
affect, and anxious adult attachment were positively associated with problematic gaming.